AboutHi! My name is Roland Munguia.
I am a game developer and programmer specializing in Engine and Graphics Programming. I started making games alongside my twin brother in small town in Mexico in 2015, and later moved to the United States to pursue a career in the video game industry. I majored in BS Computer Science in Real-Time Interactive Simulation from DigiPen Institute of Technology, on April 2022. I have experience in leading and working with multidisciplinary teams, as well as other areas of programming. Throughout the years I have release multiple games on different platforms including Steam and itch.io. I thrive in team environments, and enjoy collaborating to develop high-quality game experiences. Lastly, I am always excited to connect and talk about the Mexican game development industry and I hope to contribute to its growth in the future! Feel free to contact me: info@rolandmunguia.com |
Programming Languages- C++
- C - C# - Python - Lua - GLSL Awards4x ESA Foundation Scholar
Media |
Tools/SkillsCross Platform Development
Algorithms + Data Structures Steam Publishing/Development Unreal Engine 4 Unity Microsoft Visual Studio Git + LFS Perforce Travis CI / AppVeyor Github / Gitlab OpenGL Vulkan Valgrind Doxygen GNU Make CMake ImGui Game Maker Studio 2 |