Roland Munguia
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About

Hi! My name is Roland Munguia.

I am a game developer and programmer specializing in Engine and Graphics Programming. I started making games alongside my twin brother in small town in Mexico in 2015, and later moved to the United States to pursue a career in the video game industry. I majored in BS Computer Science in Real-Time Interactive Simulation  from DigiPen Institute of Technology, on April 2022. 

I have experience in leading and working with multidisciplinary teams, as well as other areas of programming. Throughout the years I have release multiple games on different platforms including Steam and itch.io. I thrive in team environments, and enjoy collaborating to develop high-quality game experiences.

Lastly, I am always excited to connect and talk about the Mexican game development industry and I hope to contribute to its growth in the future!

Feel free to contact me: info@rolandmunguia.com
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Programming Languages

- C++
- C
- C#
​- Python

- Lua
- GLSL

Awards

4x ESA Foundation Scholar

Media

Detrás Del Pixel Podcast - Jesse y Roland

Tools/Skills

Cross Platform Development
Algorithms + Data Structures
Steam Publishing/Development
Unreal Engine 4

Unity
Microsoft Visual Studio
Git + LFS
​Perforce
Travis CI / AppVeyor
​Github / Gitlab
OpenGL
​Vulkan
Valgrind
Doxygen
GNU Make
​CMake
ImGui
Game Maker Studio 2
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    Copyright © 2020 Roland Munguia. All right reserved.