Roland Munguia
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Game Jams and Short Projects

Please keep in mind this games where developed under short periods of time, enjoy!

Pico-Ants
Programmer - 2020

Pico-Ants was developed using Pico-8 for the #ClubPicocho, which is a Spanish speaking game club to encourage people to make games with the 1GAM (One Game a Month) philosophy and foster a community around it.

My twin brother and I worked on the game on our free time for a month, I was in charge of all the programming and systems design. Overall, it was a great experience and would recommend anyone to join the club!
Platform: Web
Engine: Pico-8 Fantasy Console
Language: Lua
Team size: 2 members
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Press Space
Gameplay Programmer - 2020

"Press Space" is a game made for GMTK 2020 in which you have to control various aspects of your ship (and social life) by pressing or holding down certain keys on your keyboard. The theme is taken literally, in that you run out of buttons to press. Your goal: don't die, keep everything in tip top shape.

Developed for the 2020 Game Maker's Toolkit Game Jam alongside with some online friends.

Responsibilities:

- Developed spaceship controller systems and communication. (Steering wheel, thruster and shooting)
- Collaborated with artists to implement art and visual effects.
- Integrated fuel systems with spaceship controller.
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Platform: Windows
Engine: GameMaker Studio 2
Language: GML
Team Size: ​ 6 members
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Post-Mortem by Fredrik Svanholm

Gun Pals
Gameplay Programmer - 2017

Two Gun Pals out in a adventure trying to survive a post - apocaliptic world!

Developed for the 2017 Game Maker's Toolkit Game Jam along side my twin brother. I was responsible for all the programming in the game.
Platform: Windows
Engine: GameMaker Studio 2
Language: GML
Team Size: ​2 members
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Blast Buddies
Gameplay Programmer - 2017 (8 months)

BlastBuddies is a fast-paced local multiplayer game with swords and guns!

After learning game development for a while my twin brother and I wanted to work in a game with more people, so I proceeded to ask on Twitter who wanted to work with us and thus BlastBuddies became my first multi-disciplinary game project!

I learned a lot during its development, mainly how to work with other people, the importance of having clear goals and how to scope a game.

Responsibilities:

- Integrated game input and led local multiplayer development.
- Developed character movement, attack and shooting mechanics.
- Collaborated with sound designers, artists and composers to implement art, music and sfx.
- Implemented main menu and win screen GUI's.
Platform: Windows
Engine: GameMaker Studio 2
Language: GML
Team Size: 5 members
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