Roland Munguia
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  • Resume
  • About

Hi. I'm Roland Munguia

I'm a game developer and programmer.

I've bee programming game since

Currently working on my junior game project in Unreal Engine 4 as a Gameplay/Graphics Programmer alongside 13 great teammates.

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Portfolio

​Student Games

Arc Apellago
Engine Programmer & Co-Producer

Gameplay Programming: Player mechanics and enemy AI.
• Implemented game asset hot loading improving development pipeline efficiency by 100%. (Sprites, Animations, Textures and Shaders).
• Developed in-game resource management system using data serialization.
• Empowered artists with custom sprites and frame-independent animations systems.
• Oversaw production through self-hosted GitLab repository, performed hiring processes and managed team using agile methodologies.

Delta Blade 2700
Engine Programmer & Producer

​Gameplay programming: Player movement, collision, hurt/hitboxes, and state machine.
• Developed 2D lighting and dynamic shadow mapping using GLSL and batched shadow data improving performance by 50%.
• Implemented 2D collision detection.
• Improved graphics quality of the project by implementing visual effects and shaders.
• Assisted in the completion of Steam’s technical requirements to publish the game.
• Managed and shipped the project successfully through various milestones and deadlines (PAX, STEAM, and IGF).
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Gunslinger
Gameplay Programmer

​Gameplay Programing: Slow-motion mechanics, frame-independent camera, and animation systems.
- Guided gameplay design, sound effect implementation, and game polish.

Open Source Projects

CSYS
Cross Platform C++ Console Framework

- ​Implemented full/partial auto-complete, command history, script support and custom command logging.
- Led test driven development writing 110 unit-tests with 80% code coverage.
- Managed continuous integration, build system and unit testing to ensure library correctness and stability.

ImGui Console Widget

Developed ImGui Console Widget with CSYS library.
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